How to rig bent mesh legs?

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Old 08 August 2014   #1
How to rig bent mesh legs?

Hello, so for this I have no real idea how to go about this.

I'm trying to rig this character
http://prntscr.com/4bazqk
And as you can see his legs are quite bent and his knees point off halfway between directly opposite from each other, and parallel from each other.

When I put the IK in for the bones how they are now, the knee doesn't follow the pole vector.

Do I need to do something with the joint orientation?

Please help.
 
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