Nomal backing issu in zbrush, help me

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 12 December 2012   #1
Nomal backing issu in zbrush, help me

Hi,
I had problem with exporting narmal from zbrush to maya, the model is low poly only half model been modeled and unwraped then is mirrored, then the uv also mirrored, When i am exporting normal from zbursh, one side is coming good other side, looks overlaped, please tell me where i have done the mistake, I have tryed xnarmal also result would be sam, Please help me to refine them,
thank you,
 
Old 12 December 2012   #2
You normal mapped a model with mirrored UV's without shifting the overlapped side. The solution is to bake the full mesh with shifted UV's.
__________________
 
Old 12 December 2012   #3
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:07 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.