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Old 06-14-2013, 01:33 AM   #1
MisterS
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David Spittle
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Possible to remap bitmap where R=Refl G=Gloss B=Bump

Is this possible, I'm trying with a targa file?

Would be quite handy to reuse a multichannel bitmap in my shader tree.
 
Old 06-14-2013, 06:14 AM   #2
Glacierise
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Hristo Velev
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Put your map in a color corrector map, choose monochrome and for each of the R,G and B channels choose the same color and voilla - you get the channel as a monochrome output
 
Old 06-14-2013, 08:14 AM   #3
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David Spittle
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EDIT: misread post

Gotcha! Much appreciated. This CC node is pretty damn handy. Nice one.

Last edited by MisterS : 06-14-2013 at 08:20 AM.
 
Old 06-14-2013, 08:14 AM   #4
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