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Old 01-23-2013, 10:45 AM   #61
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Fully agree with your "ramble" , David. I wish others would adopt your open minded thoughts. Thanks again.

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Old 01-23-2013, 11:27 AM   #62
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It well worth making a donation. Even if you don't have an immediate need you can try the latest releases while enhancing your 3D toolkit.
 
Old 01-23-2013, 09:29 PM   #63
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Any way this could work with the Cel Renderer?
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Old 01-23-2013, 09:52 PM   #64
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Quote:
Originally Posted by Navstar
Any way this could work with the Cel Renderer?

If you mean S&T, unfortunately not. This is a limitation in S&T as it has no option to respect the shading applied to the geom. I have tried a way of "tricking" S&T by using a shader in the opacity but so far it hasn't worked well.
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Old 01-24-2013, 11:37 PM   #65
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Quote:
Originally Posted by obeardy
If you mean S&T, unfortunately not. This is a limitation in S&T as it has no option to respect the shading applied to the geom. I have tried a way of "tricking" S&T by using a shader in the opacity but so far it hasn't worked well.


Good to know about S&T. But I really mean the Cel Renderer (Render Settings> Effect…> Cel Renderer)
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Old 01-25-2013, 07:37 AM   #66
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Quote:
Originally Posted by Navstar
Good to know about S&T. But I really mean the Cel Renderer (Render Settings> Effect…> Cel Renderer)

Ah sorry, I didn't realise that old dog was even still in CINEMA. No sorry that also doesn't support the alpha channel either, if these things did rBoole would work fine. However, if you use shaders this will work, such as the S&T Cel shader:




Shaders for cel (at least the current cel shader in s&t) give a slightly different look from the cel renderer or s&t. They are a more manual setup and the line width isn't in pixels so might not be as flexible.

These are just using the s&t cel shader and the rboole shader. The s&t cel gives the outline from the camera using a layer shader with multiply and the rboole shader set to Distance gives the intersection lines, then the cutting is just the rBoole object.
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File Type: jpg rboole_cel_fake.jpg (9.6 KB, 111 views)
File Type: jpg rboole_cel_fake2.jpg (11.8 KB, 109 views)
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Old 01-25-2013, 06:28 PM   #67
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Quote:
Originally Posted by obeardy
These are just using the s&t cel shader and the rboole shader. The s&t cel gives the outline from the camera using a layer shader with multiply and the rboole shader set to Distance gives the intersection lines, then the cutting is just the rBoole object.


Can you post a project for your example?

(PS: The Cel Renderer is fantastic for hidden line wireframes. Much faster, cleaner, and more stable than S&T)
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Old 01-25-2013, 06:28 PM   #68
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