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Old 02-06-2014, 08:00 AM   #76
Darrolm
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Darrol Moore
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So after posting a month ago, I went back and reworked things a bit. The system I created to stabilize the leg when the shoulder shifted vertically was capable of allowing the leg to move outward along the X axis so I made that conversion while trying out a couple alternatives that I ended up not liking. I also rebuilt the spine portion of the rig from scratch to allow for full twist while maintaining its shape. The number of IKs involved create a little bit of excess movement when moving the body but there is a correction control to counter it as needed. I will still be trying out a few things since I couldn't figure out a way to get the leg to twist.

Here is a demo of the new version. I will be doing some animation with the rig soon that I hope to add in this weekend.
 
Old 02-10-2014, 03:41 AM   #77
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Nico Strobbe
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Great work on it!

I think seeing it really animated will be great. Always more alive then.
Waiting to see it

Seeing my model again really makes me wanna start modeling on the new mecha. But still working on design and mechanism's. It'll be a blast if i ever get to start working on it.
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Old 02-11-2014, 03:35 AM   #78
Darrolm
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Darrol Moore
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I just updated the video with a walk cycle at the end. It starts with the model only, then the controls come up followed shortly by the full rig. I tried to animate a transition to a run but I am not much of an animator. That fact actually just got me rejected from an entry level rigging position at DWA today in their first round of reviews.

Animating the rig did reveal a couple changes I want to make though so I will be adding those in shortly.

Last edited by Darrolm : 02-11-2014 at 03:39 AM.
 
Old 02-13-2014, 09:07 PM   #79
Nothingness
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Nico Strobbe
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Sorry to hear about the job!
I hope they told a bit more about why.
The animation might be a bit too easy. It's just a kind of short walk-cycle.

I won't say you see great animation in rigging-reels. But mostly they are about showing some extremes. I think this is the area where a rig starts to stand out.

But hey, i'm nor the rigger, nor the animator. I have done a bit of botch long long time ago.

Good luck. Practice makes perfect.
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Old 01-17-2015, 01:38 AM   #80
Darrolm
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Darrol Moore
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Hey Nico, make any progress on your next mecha?
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Old 01-26-2015, 07:16 AM   #81
Nothingness
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Nico Strobbe
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unfortunately no progress on the new mecha. haven't been doing 3d at all.
still thinking about it. i mostly start designing on the ipad with a pressure sensitive stylus. but I'm up tothe second one giving me more problems than progress. i just should stick with traditional designing.
and also i always take the design way too far. every time i want do do something simple and short, it gets over complicated and unfinished.

story of my life!
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Old 01-26-2015, 06:32 PM   #82
Nothingness
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Nico Strobbe
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I had a look at what i already created after the former post. I forgot i even did some of these.
I was planning to start a WIP thread when i got enough concepts to start 3d.
Here is a link to a folder on a google drive : Mecha_dog

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