HCM #39: Giant Monsters/Giant Robots - leviathan

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Old 11 November 2013   #16
sweet

very nice progress, this is looking very promising, I look forward to seeing future details. Its a very cool creature
 
Old 11 November 2013   #17
Like the flow of his pose seems to be on the up swing (and thanks for the wires I dont think a lot folks show this side of there work and they should) keep it coming
 
Old 11 November 2013   #18
Thanks everyone

@Anthony, Yes everyone has to decide for himself to do, I think it's alright for my
and as Mapper in Leverldesign and Scripting I did not have different made
as the way is the target.

Need for next time a new retopoly, it does not fit happy.
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Old 11 November 2013   #19
Originally Posted by Anthony44: Like the flow of his pose seems to be on the up swing (and thanks for the wires I dont think a lot folks show this side of there work and they should) keep it coming


Yah people wait. Today with zbrush they all go dynamesh. Lets say no good wireframes.
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Old 11 November 2013   #20
The first three above is 7 Mil Activepoints, old Retoploy and excellent Crash Noteboob in ZRemesher , but it has still happens. The last two is from Zremesher.




now a Eeeslate Pc for Mobile would be nice.
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Old 11 November 2013   #21
Hey Everyone

I have going color and Posing, im going after xNormal Texturing next time Embed
the 3D Model.






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Old 11 November 2013   #22
Looks great so far!

Cheers!
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Old 11 November 2013   #23
really looking good
 
Old 11 November 2013   #24
Thanks for comments.

Zbrush Crahs by Notebook for xNormal highpoly export,
the textures, I've created at Zbrush.

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Old 11 November 2013   #25
I learned experience with the verold Engine, thank you I am very satisfied.

screenshot does not work.

Here is the Veroldbrowser embedded:
[VEROLD]528e643fb7c7e102000003a1[/VEROLD]

Edit -

preview front view:
http://abload.de/image.php?img=hcm1ifxgf.jpg][/url]

preview side view:


preview back view:


preview left view:


preview top view:


preview wire:



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Last edited by Tombery : 11 November 2013 at 05:27 PM.
 
Old 11 November 2013   #26
Very nice!

Looks totally alive and in fluid motion. Great job on the poly-painting as well.
Now all you need is that submarine to indicate scale and some dramatic underwater lighting and you're all set.

Cheers!
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Old 11 November 2013   #27
Thanks is a good Idea with dramatic scene and Submarine.

Modeling in Blender i'm not good at.


Quick Zbrush Lowpoly Check.



Edit:

little thumbnails.






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Last edited by Tombery : 12 December 2013 at 01:11 PM.
 
Old 02 February 2014   #28
Guys we are live for our next Challenge:


HCR MINI-Challenge #40:Ancient Roman Sculpture
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Old 02 February 2014   #29
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