Autodesk maya; Stretchy Ik on/off switch

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  08 August 2012
hmmm, Maybe my workflow is different or maybe I just need to play around with an elbow lock like that. But It seems as if your elbow, when the locking is turned on, slides to meet the polevector, and when turned back off, slides back to meet the IK elbow. I don't see that as being animator friendly. How could you ever really seamlessly blend between the two states? let me explain...

In my setup. The elbow control that ultimately locks off the elbow, follows the IK solution (with an override of course so you can still animate the elbow off the IK solve. until the locking is turned on, releasing it's relationship, and leaving the elbow control right where it is, with no other influences. there's no shift when you turn it on, it only shifts back to follow the IK solution again when it's turned back off. makes sense right?

I guess it's hard to grasp in concept, but I think during some animation tests it would be clearer. Like I said, maybe I just need to play around with the rig, but it would seam really difficult to seamlessly set and lock down the arm to a table. not impossible, just more difficult than it needs to be.
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