Tutorial - Maya - Tentacle Rig Setup using Python

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 09 September 2013   #1
Tutorial - Maya - Tentacle Rig Setup using Python

Hey,

I've just created the first tutorial of a series of exactly 3-minute long videos that will show how to use Python to create a tentacle rig.

I want to keep the videos short and succinct, basing each one on a single aspect that will lead to the ultimate creation of the rig. The first deals with creating a bone structure, using Python to rename the joints based of a number of string variables, that will be the base for the following tutorial and continue onward.

It would be great if you guys could take a look and give me any feedback you have and tell me if it can be followed.

http://www.youtube.com/watch?v=TqrG1qHe26E

Many Thanks,

D
__________________
Film.Animation.Design
 
Old 09 September 2013   #2
short , concise and well made ! , im plugged
__________________
Rigging reel 2017
Web Page
 
Old 09 September 2013   #3
Originally Posted by shalabology: short , concise and well made ! , im plugged


Glad you approve Thanks for the input!

I'll be uploading part 2 shortly...
__________________
Film.Animation.Design
 
Old 10 October 2013   #4
Part 2 now online -

http://www.youtube.com/watch?v=JOG3fK3rfGs

(sorry for delay for those following )
__________________
Film.Animation.Design
 
Old 10 October 2013   #5
Great!
Can't wait for the next part.
 
Old 10 October 2013   #6
If anyone has any requests for tutorials that would suit this 3 minute format please let me know and I'll see if I can comply!
__________________
Film.Animation.Design
 
Old 10 October 2013   #7
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:06 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.