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Old 08-06-2013, 01:49 AM   #1
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Zbrush UV's

quick question

If I base model something in Maya. and do an auto uv mapping. Can I, once its imported in Zbrush, use its uv master to fix and redo the whole uv layout?

And what is the workflow like between zbrush and maya? looks to be pretty smooth, I have training in Maya and mud box. And I hate mudbox, ready to move to zbrush.

Old 08-06-2013, 02:11 AM   #2
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Kevin Baker
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Yes, you can. And the Maya/ZBrush pipeline is generally pretty smooth, though I've definitely encountered some hiccups before.
Old 08-06-2013, 02:14 AM   #3
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Yes always a hiccup or two! thats when problem solving skills come in handy! Thanks for the response meloncov, I look forward to starting Zbrush!

Old 08-06-2013, 02:32 AM   #4
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Raffaele Fragapane
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Animal Logic
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Moving this to ZBrush forums.
Please, in the future post software specific threads in the forums of competence for the software you're asking about, GD isn't the place for those questions
"As an online CG discussion grows longer, the probability of the topic being shifted to subsidies approaches 1"

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Old 08-06-2013, 02:32 AM   #5
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