|11 November 2012||#1|
Join Date: Apr 2010
A few questions about FR
Is there a way to attach FR rig to character rig?
If working with FR and 3ds max pipeline, how to export FR face animation to 3ds max's character?
In general - what is the FR\3ds max pipeline, are there any tutorials on that?
FR\Maya pipeline tutorials will fit too, i think ill find a way to convert it to 3ds max, if there are no specific tools used.
|11 November 2012||#2|
Performance Technology Supervisor
Join Date: Jul 2002
Best way to do it is to keep the face robot rig sort of separate and shape sync it to the full body mesh blended in with the envelope.
You can export sets of shapes and re-hook them up, but you're better off exporting point caches if all you want to do is light and render in max.
The full rig won't be exportable.
Come, Join the Cult http://www.cultofrig.com - Rigging from First Principles
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