camera facing polygons

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2012
camera facing polygons

I need to UV a model with only the camera facing polygons up to a 45 degree angle. Any thoughts on the best way to achieve this in C4D?

I've searched the forums with no luck. Perhaps I'm using the wrong terms.

Here is what I'm looking for in Maya.

Thanks for any help.
  09 September 2012
How about making a material with 100% white Luminance. Then putting a Normal Shader in the Alpha tab, then baking the texture on your model.

White areas would be visible, black areas would not be seen by the camera? You could take that into Photoshop and have at it.
----end of line
  09 September 2012
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:21 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.