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Old 06-22-2013, 02:07 PM   #1
AlvaroMoreira's Avatar
Alvaro Moreira
Join Date: Apr 2013
Posts: 246
mParticles - mP Shape collision problem.

Hey guys, i'm trying to create kernels transforming into popcorn in a realistic way.

I have some particles that change it's shape through another event and I just realise that those new particles (on Event 002) can't have their own mP Shape.

That's my setup:

In 3ds Max online help i found this note:

"Like the particle shape, the collision shape specified here persists throughout the particle flow, even when particles move to other events. Also, the collision shape, once defined, cannot be altered by a different mParticles Shape operator in a successive event."

Somebody knows if there is another way to do this? Maybe with data operators?

Just in case, thats my scene.

Old 06-22-2013, 05:52 PM   #2
MGernot's Avatar
Gernot Melichar
Join Date: Dec 2002
Posts: 988
There`s a pFlow - Popcorn - tutorial on vimeo.
Are you aware of that?

And just in case:
Old 06-23-2013, 01:20 PM   #3
AlvaroMoreira's Avatar
Alvaro Moreira
Join Date: Apr 2013
Posts: 246
Thank's MGernot,

In fact I made that popcorn tutorial and i'm trying to improve it. In this case the kernels are covered by popcorn, it don't really change (because of this collision problem).

Thank's anyway

Motion Graphics Curitiba
Old 06-23-2013, 01:20 PM   #4
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