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Old 02-13-2013, 10:02 AM   #16
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that method you use Denis can be very destructive on some meshes for example

so cannot be trusted on detached meshes.
Old 02-13-2013, 11:05 AM   #17
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There is a Quadrify Mesh modifier that have some more options than the Quadrify Graphite Tool
Old 02-13-2013, 11:29 AM   #18
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is there ?
Old 02-13-2013, 11:48 AM   #19
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If I remember right, the bomb trick, relies on the correct order/indices of the mesh.
For better results, create an object, select a random part and detach, repeat process, then attach all.

I can see 2 types of solution:
. Find the correct topology/pattern just once by analyzing only a few faces, and then apply it to the rest of the mesh.
. Analyze everything.

I don't know of any tool that solves this problem, flawlessly, or close.
I may not be following this thread.
Old 02-13-2013, 11:48 AM   #20
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