CGTalk > Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 01-16-2013, 07:39 PM   #1
JokerMartini's Avatar
John Martini
CG Supervisor, 3D, Maxscript, VFX
Ingenuity Engine
Los Angeles, USA
Join Date: Mar 2009
Posts: 1,309
Send a message via AIM to JokerMartini
recreate Balance Factor for rig

I had a question in regards to building a custom rig. I was wondering if you know of any ways to re-create the 'Balance Factor' found on the biped on a custom rig?
____________ ___ __ _
John A. Martini
Old 01-17-2013, 04:06 AM   #2
eek's Avatar
Charles Looker
Snr Technical Artist
Electronic Arts
Vancouver, Canada
Join Date: Feb 2002
Posts: 4,221
Disclaimer: My opinions are not those of my employer.

Old 01-21-2013, 01:24 PM   #3
RIG Hunter
clovis GAY
United Kingdom
Join Date: Jun 2012
Posts: 5
parent your pelvis

Hi John,

did you try to parent your pelvis to another object ?
I never tried to recreate it in my rigs, but I think that if you have 2 pelvis controllers,
the first really rotates the pelvis bone, but you don't use it to rotate directly.
You parent this one to a big one, and with this second controller you rotate and move your pelvis.
So if you rotate the second controller it's ok, and if you translate the first controller,
it will move your pelvis , and if now you try to rotate the second one, your pelvis will rotate around its axis.
You also could link the translation of your 1st controller to a spinner in an attribute holder to never have to move it by hand for example.
I don't know if it's an answer to your question.

tell me

Old 01-21-2013, 01:24 PM   #4
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,479
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:51 PM.

Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.