|01-16-2013, 07:39 PM||#1|
CG Supervisor, 3D, Maxscript, VFX
Los Angeles, USA
recreate Balance Factor for rig
I had a question in regards to building a custom rig. I was wondering if you know of any ways to re-create the 'Balance Factor' found on the biped on a custom rig?
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John A. Martini
|01-17-2013, 04:06 AM||#2|
Snr Technical Artist
Join Date: Feb 2002
May get you thinking...
Disclaimer: My opinions are not those of my employer.
|01-21-2013, 01:24 PM||#3|
Join Date: Jun 2012
parent your pelvis
did you try to parent your pelvis to another object ?
I never tried to recreate it in my rigs, but I think that if you have 2 pelvis controllers,
the first really rotates the pelvis bone, but you don't use it to rotate directly.
You parent this one to a big one, and with this second controller you rotate and move your pelvis.
So if you rotate the second controller it's ok, and if you translate the first controller,
it will move your pelvis , and if now you try to rotate the second one, your pelvis will rotate around its axis.
You also could link the translation of your 1st controller to a spinner in an attribute holder to never have to move it by hand for example.
I don't know if it's an answer to your question.
|01-21-2013, 01:24 PM||#4|
Lord of the posts
Join Date: Sep 2003
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