|01-08-2013, 03:55 PM||#1|
Join Date: Jan 2010
"mrg" merge UV Coordinates doesn't work
I have an annoying problem: whenever I export my sculpture from zbrush, it splits all UV's apart. I know about the "mrg" button in the export settings, but it doesn't seem to have any effect.
I use 4R5 and I already tried a reinstall.
I also tried to weld the UV's in Maya and then reimport the mesh into Zbrush, but as soon as I export it again from Zbrush, all the UV's are split again.
Could it be that the tool itself is somehow currupted ?
Last edited by thureK : 01-08-2013 at 05:00 PM.
|01-09-2013, 08:47 AM||#3|
Lord of the posts
Join Date: Sep 2003
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