include - reload/refresh?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2013
include - reload/refresh?

It seems in my macroscript, I can't reload the included script ( without restarting Max, which makes development slow to say the least! Is there a way around this?

macroScript ExportToGame
	include "...\scripts\"

	on execute do
		if $ == undefined then
			print "Nothing Selected!"
			for s in $ do
				local o = gameExportOptions obj:s
				--(gameExportOptions obj:s).export()
  02 February 2013
It should work when you reevaluate this macroscript definition after changing the script file.
Scripts :: linkedin
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:37 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.