|05 May 2013||#1|
Join Date: Apr 2013
Mesh Road Texturing
i started making my own racing game with udk and there is something bothering me and i cant really figure it out for more than a week searching in internet .
for example this mini game that comes with udk :
it has a terrein which is a mesh . i exported it and imported in 3ds max !it seems that they selected some polygons and created a curved road !
after that is seems that they made materials IDs for each peace of the road that should have the same texture .
for texture they used a tileable road texture and i can just select road material ID in UDK and set its material to tilable road and its fits propely
the question is how it fits? mesh UVs are just a planar uv mapping and nothing special !
how can i create a road in my terrein mesh and use some tilable road texture which i can find in cgtexture or etc.
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