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Old 11-28-2009, 09:48 PM   #76
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Julien Leonard
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In one word PERFECT
 
Old 11-29-2009, 12:02 AM   #77
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Deon Paul Starkey
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Cool

Outstanding work. Must have taken a lot of period studies to get those outfits looking so good.

Awesome.

Can't wait to play it.
 
Old 11-29-2009, 04:18 AM   #78
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Nicole Ann McGuire
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Quote:
Originally Posted by collings
thanks man, here are also the characters i did on that project.















WOW thats so aweosme on what you can do with just adding textures on simple models...i love this game its awesome that you guys are sharing theses things with us!
 
Old 11-29-2009, 06:45 PM   #79
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Mohamad Effendy
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Superb work! Hope I'll get to that level of work quality~

Still waiting for the PC version of AC2... 1 month+ more to go~
 
Old 12-01-2009, 06:28 AM   #80
stylize
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Vincent Lim
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Great work dude! very good texturing i love it!
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Old 12-01-2009, 08:57 AM   #81
Thundax
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Zach Simmons
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Great work!!

Hopefully I'll get that good some day!

Also, it's nice to see that you got the clothing historically accurate for that period and area.

Can't wait to play it!
 
Old 12-01-2009, 03:03 PM   #82
snowkiwi
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Awakening Sun
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Wow, did I read that right. "1 DAY" - amazing. Your modeling, textures, and renders are awesome, wow. I saw the trailer on Assassin's Creed II on Gametrailers. You guys did a great job. If you see Jade (I heard she moved to another location so I'm not sure you see her), tell Jade Donnie said hi.
 
Old 12-03-2009, 11:15 AM   #83
Rhetorikolas
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Rick Canfield
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The New School
San Antonio, USA
 
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Thumbs up <3 AC

Ah I can't wait to see these in action!! Ubisoft sure knows how to pick great talent. You guys make the renaissance period come alive with a breadth of quality the great artists of the day would admire. It's an interactive masterpiece.
 
Old 12-04-2009, 02:41 PM   #84
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Sean McDonald
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I've got to agree with everyone here and say amazing job on these models and textures! I loved AC1 and AC2 is blowing my mind right now. Must be great to work at Ubisoft! Thanks for sharing this with us!
 
Old 12-04-2009, 05:56 PM   #85
JLuna
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Jorge Adriano Luna
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NanoPixel
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How many textures do you use per-character? What kind of maps does the game uses(albedo, normal, specular, etc)? Whats the size of each of these maps?

Thanks!

(ah, and obviously, GREAT JOB!)
 
Old 12-22-2009, 01:52 PM   #86
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Artur Tarnowski
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I also got a question How many objects U used in a single character? I mean in the final game is it a character consisting of a few objects (for example - head, legs etc.) or is this joined in just one object? Awesome work by the way
 
Old 12-22-2009, 01:52 PM   #87
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