|10 October 2013||#1|
London, United Kingdom
Join Date: Jan 2013
Achieving a slimy/wet/jelly look for a character. Help?!!
Hey. Hope everyone's doing good ! I'm trying to create a slimy/jelly/wet look for a monster I'm working on. It's pretty similar to B.O.B from Dreamworks "Monsters vs Aliens." In fact if possible I'd love to be able to get that exact look. I'm using Maya 2012 and rendering with Mental ray. I've been using Maya for about a year and a half now, I know my way around it but I'm still a newb, so please don't yet aggravated if I ask an obvious question. I've had a go myself using mia_materialx with a fractal map to break up the specular, and a ramp shader plugged into a sampler info to generate a rim light and facing ratio. I've also included an AO and SSS pass in my composit. If anyone could give me some direction on how to move forward on the look dev I'd really appreciate it. Theres a basic colour pass plugged in, but its just an indication really. I'd love to nail the shader before painting more into it.
Here's what I'm trying to achieve http://www.superiorpics.com/seth_ro...ns_035_big.html
(or equally google bob monsters vs aliens)
Here's what I have so far https://vimeo.com/76510904
|10 October 2013||#2|
Senior CG Generalist
Join Date: Mar 2012
I found an older post similar to yours that may be able to help. As you'll read in the post, you'll probably want to use a SSS skin shader and combine it with a Mia_X. If your unfamiliar how to do that, there is a great tutorial on connecting the two together below. If your also not an expert on the SSS shader, Gnoman workshops has great tutorials on creating skin for characters (tutorials are free just register to sign up). Sounds like a fun shader challenge, good luck!
Combining SSS with Mia_X:
|10 October 2013||#3|
Join Date: Sep 2003
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