Portal 2 :: Game Production Focus

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2011   #16
Originally Posted by andrewkennedy: Great game, good article, but the second-to-last line reads as really unprofessional to me and killed all the momentum that the article had.

It was interesting to hear about all the thought process that went through designing the different levels (colors, light, etc).


I'm sorry huh? Second to last line?
 
Old 07 July 2011   #17
Quote: Valve Software's Portal 2 is a huge triumph of design, engine optimisation and a huge load of talent by a team proving themselves time after time.


Cheesy, but not unprofessional. It's not a huge triumph. It's another Bulletstorm: great game, little profit. It's a really rough industry to be in: but not so much for the artists! Only hard part is getting signed on.

Lackluster graphics are kind of a toss-up... At this stage of the game, if you can't keep up with Unreal, you should have just licensed it, really. The gameplay wouldn't have been any different, it just would have looked like it came out after 2007. But when people whine about it looking poor on consoles... What did you expect? It's not about elitism, it's just simply laziness. Build a gaming rig for the sake of the children; don't leave them squandering in the dust with a 60" plasma screen and a toy video game device.

A huge display screen and an Xbox is like a Ferrari out of gas. If you can't tell the difference, I think you may be on the wrong website.
__________________
Commodore 64 @ 1MHz
64KB RAM
1541 Floppy Drive


"Like stone we battle the wind... Beat down and strangle the rains..."

Last edited by InfernalDarkness : 07 July 2011 at 10:28 AM.
 
Old 07 July 2011   #18
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Old 09 September 2012   #19
Re-opened as a VAULT Article. 26 September 2012.
__________________
For Editor and features writer, CGSociety; Global Artist Liaison, Ballistic Publishing. Freelance writer, media consultant & digital producer.
 
Old 09 September 2012   #20
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:43 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.