Originally Posted by Duncan
If you want two way interaction with hair on an nCloth... say for something like a fur coat... currently you need to turn off point lock on the follicles and use a point to surface constraint. You may also need to constrain the first two vertices of the hairs if you have bend resistance on the hair.
Actually, I will be trying this out in the next day or so because we had originally look dev'd a few jacket assets (for differing characters) using vray fur which looks nice but runs into issues on anything that has a cache attached because the vray fur respects the original pivot of the object and not necessarily the point mesh when it comes to world location. (to the best of my garnered knowledge thusfar -- though im figuring out more so this could change by the day). So short of converting the fur to geo and caching it out at the same time as the cloth, I will likely be doing a furry (or hairy as it were) coat in the near future. I'll give this a try and report back on my successes and (more likely) failures...
Thanks Duncan for rocking it with the deets.