Portrait of innocence

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  02 February 2013
Portrait of innocence

Again, another denial for the 3D Gallery, I think the mods hate me or they hate the fact I use Octane Render, which is not even listed in the Software list.

Anyway, for this work, I decided to do a portrait of my son, my proud and joy.
Hopefully one day he will appreciate it, but for now I just hope you guys like it!

Started from a Polymesh sphere in zBrush, the hair are Fibermesh, retopo in Maya, render in Octane and final adjustment in Photoshop/Magic Bullet.





Here's a little breakdown on the hair and a some closeup to show the work on the skin details.



Last edited by RikkTheGaijin : 02 February 2013 at 01:42 AM.
 
  02 February 2013
mm not a totally realisting organic modeling but the final lightning and compositing is pretty good.

your face texture seam to need fix.. some stretching
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  02 February 2013
I've seen some excellent work get rejected from the 3D gallery, including this. I guess if they have their reasons, they have their reasons. My problem though is that they don't state the reason why. Even a short, one sentence summery would be better than the standard generic response.

By the way, I really liked your Walter White image as well. Keep up the good work
 
  02 February 2013
Thank you BrikProductions, your comment means a lot to me.
The Walt I made before wasn't accepted because apparently they are tired of famous people's portrait, but I don't get what's the reason this time.
Perhaps my son is famous and I don't know it!
 
  02 February 2013
I went through your gallery and they're really great. They truly impressed me but this one isn't as good... I think it's because of the expression, seems a little fake to me.

Hope I don't sound rude or offensive.
 
  02 February 2013
Thank you for the comment, I'm currently working on an update version of this image, I know it will be refused again, but I'll post it anyway.
 
  02 February 2013
Here I am again. I've been very busy lately, so I didn't have much time to work on this.
I reworked the scene, and added the full body model. For the clothing I used Agisoft PhotoScan to get a realistic base mesh, than I retopologized it in Maya, and sculpted the fine details in zBrush.
Render in Octane, final adjustment in Photoshop/Magic Bullet.

Click here for the 4K version: http://dl.dropbox.com/u/34021721/ren/ren_new_4k.jpg





Here's a photo of him, as reference.

 
  02 February 2013
If someone is interested in the process I used to create the clothes, here it is.










 
  02 February 2013
simply beautyfull..
thanks for sharing
 
  02 February 2013
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