12 December 2009 | |
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Mayador
portfolio
Francisco Morales
Senior 3D Artist
Proyecto Biota
Caracas,
Venezuela
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My Very Own Toon Doppelgänger, Francisco Morales (3D)
![]() Title: My Very Own Toon Doppelgänger Name: Francisco Morales Country: Venezuela Software: Maya, Photoshop This is quite a different style for me to work, inspired somewhat by AndyH's Bunny Girl, I was trying to create a minimalistic cartoon version of myself, but at some point started to add more detail and decided to go for a smoother look. Shading is done with different color versions of the same Toon shader, no Textures involved. Comments and Critics welcomed and appreciated. |
12 December 2009 | |
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3d Researcher
portfolio
Farrukh Abdur
Lahore,
Pakistan
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nice work, I think the eyes could use a texture map, it will bring more life to this render
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My Website |
12 December 2009 | |
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Mayador
portfolio
Francisco Morales
Senior 3D Artist
Proyecto Biota
Caracas,
Venezuela
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![]() Hey Far, thanks a lot for your comments and suggestions.
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12 December 2009 | |
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Artist In Progress
portfolio
Maxime Dauphinais
Layout Artist
Digital Dimension
Montreal,
Canada
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That cartoon character looks nice, the proportions are well fitted for a character of that type. And I will second what Far said, it would add to the personnality of your character if his eyes had a texture, maybe also putting the eyes more in the skull, so he could have eyelids could have even more personality. Anyway good work! (and btw thanks for the comment on my work!).
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12 December 2009 | |
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Lord of the posts
portfolio
Alex Coman
Freelancer
Cluj,
Romania
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I like it and i agree with the suggestions mentioned above.
Keep up the good work! |
12 December 2009 | |
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Veterano
portfolio
Rene Alex
Generalist / 3D Artist
Caracas,
Venezuela
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de pinga!
cool looking character, love the detail in the hands.
saludos __________________
________ ciao! |
12 December 2009 | |
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Mayador
portfolio
Francisco Morales
Senior 3D Artist
Proyecto Biota
Caracas,
Venezuela
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![]() Thanks everyone, your comments show something I wasn't expecting but should have, like I mentioned in the opening post I was going for a minimalistic look, that meant sinthetizing my face into its most simple features, hence, no mouth nor eyes per se but moustaches and Eyeglasses to suggest the presence of this features. Now I can see that after pumping up the detail elsewhere this characteristic becomes harder to read on a first glance. Nice lesson to be learned there I guess. Thanks again for all the comments!
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12 December 2009 | |
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Expert
portfolio
Jomar Machado
Illustrator and owner
SUPORTE
Rio de Janeiro,
Brazil
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![]() Nice and unique style...Congrats!
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Jomar Machado http://jomar-machado.blogspot.com http://machadoj.cgsociety.org/gallery/ |
12 December 2009 | |
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Lord of the posts
portfolio
filip Max muller
3d freelancer
Copenhagen,
Denmark
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I like it. I don't think he needs eyes (though it would add more life) But I do believe you need give the eyeglasses some sort of texture. Until you wrote it was eyeglasses I didn't really know what it was. Otherwise nice job.
__________________
I wonder what program god used... |
12 December 2009 | |
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Mayador
portfolio
Francisco Morales
Senior 3D Artist
Proyecto Biota
Caracas,
Venezuela
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![]() @machadoJ: Thanks! Muito Obrigado
@Hordak: Thanks, I've wondered if an eyeglass rim of some sort would help, but decided against using one as it would clutter the face a little too much. Maybe adding just the middle part and a different texture to the glass as many have suggested will do the trick, thanks for your suggestions. |
04 April 2010 | |
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Banned
portfolio
Luis Pages
CEO
VFX Learning
France
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Originally Posted by Feeank:
@machadoJ: Thanks! Muito Obrigado
@Hordak: Thanks, I've wondered if an eyeglass rim of some sort would help, but decided against using one as it would clutter the face a little too much. Maybe adding just the middle part and a different texture to the glass as many have suggested will do the trick, thanks for your suggestions. Good job. I think a bit of work on the glass material, plus maybe a flatter less sphere like look will do the trick. Like you say, adding the frame just over the nose can make it more readable. |
08 August 2010 | |
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Mayador
portfolio
Francisco Morales
Senior 3D Artist
Proyecto Biota
Caracas,
Venezuela
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Originally Posted by luispages:
Good job. I think a bit of work on the glass material, plus maybe a flatter less sphere like look will do the trick. Like you say, adding the frame just over the nose can make it more readable.
Thanks a lot Luis, I haven't gone back to this character yet but I may do so in the future just to get the "splinter" out, sort of speak. Thanks again for the feedback. |
08 August 2010 | |
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Expert
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