PXL+DIRT "grunge/ dirt helper" Cinema 4D & Octane

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  06 June 2017
Hi,

here's another example of PXL+DIRT use





Cheers

pxlntwrk
 
  10 October 2017
Hi,

small update of PXL+DIRT for the Pattern feature (renamed "Displace") in preparation:

-Using a custom bitmap texture as the source of the displacement (in addition to the "Pattern" feature)
-Synchronization of displacement with the different layers generated (LowCoat, Stickers, Scratch etc ...)


a little gif to illustrate the progress

https://pix.louiz.org/o/wiKyz.gif

Cheers!

Ciao

Last edited by pxlntwrk : 10 October 2017 at 02:26 PM.
 
  10 October 2017
That's awesome-- are customers going to get a link via email?
 
  10 October 2017
Hi LanceMoody,

all this is not quite ready yet. I have to settle a few more things.
And yes sure, everyone will be informed of the procedure to follow for the update ...

thanks for interest.

Ciao
 
  10 October 2017
Hey,
here is a video showing the improvements on the displacement feature.



Octane render 3.07 or above will be needed, the new Baking Texture node is used.
Thanks to him, we can use Octane procedural Noise like displacement source .

We can now use its own bitmap (or as before a procedural pattern) as displacement input and distribute it with a†
dirt map generated by a Noise or synchronize it with different PXL+DIRT layers (Low coat, Stickers, Scratches etc ...)

The update should be available during November @thepixellab.net

Cheers !
 
  3 Weeks Ago
Hi,

during one week 30% off on†PXL+DIRT†and other products at†thepixellab†store†

"Itís that time of year! We only run two sales a year, and this is the big one. So, for one week only we are doing 30% off the entire store* and 50% off the Mega Pack! Here are the discount codes:

For 30% off anything*:†megasale30
For 50% off the Mega-Pack:†megasale50

Just head over to†http://www.thepixellab.net/products†and make sure to add the codes above at checkout. Enjoy!"

cheers !
 
  5 Days Ago
Hi everyone,

The Dispalcement update must unfortunately be delayed.
This new feature really slows down the setup for optimal use,†
especially with the fresh release of the Octane Plugin for Cinema 4d.
I'll let you know when I'll have a solid solution for that.
Thank you for understanding.

I am sincerely sorry for this miss, and I hope that the future versions of PXL + DIRT†
will be able to take full advantage of new engine functionalities such as Uber material, OSL, metalness etc ...

Meanwhile keep enjoying PXL + DIRT !!!
 
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