Shading Nodes Assets

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  06 June 2018
Shading Nodes Assets

I remember there was a thing called "containers" that was somewhat useful to organize shading nodes in the Hypershade  and this thing later turned into the "assets" which I think not too many people adopted.
Anyways, i am trying to give this a shot again right now and while the Hypershade  features assets commands in the "edit"-menu it does not seem to do anything with shading nodes in Maya 2016.
Interestingly there seems to be no documentation for that anymore either:

Did this somewhat got abandoned?

  06 June 2018
yes there is no such thing for now... they work on "new stuff" challed shaderX and lookdevX... both are part of MaterialX...
more info here on the end here of the slide...
  07 July 2018
Thx - that's interesting
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