Uneven polygon density

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 04 April 2013   #1
Uneven polygon density

Hi guys!

I have a problem with my first sculpt in Zbrush: some areas of the mesh are more polygon dense than others. In particular the lips and the ears, the rest is fine. The problem is that I'm starting to sculpt details and I can't do it on that polygon distribution.

I'm at subdivision 7 already. I've tried to Qremesh with and without guides, with and without masks on lips and ears, but the result is that my mesh become covered with "holes" or areas which look like bitten!

Do you guys have any suggestion on how to fix this?
Thank you

Before






After Qremeshing


Last edited by rodfpv : 04 April 2013 at 03:01 PM.
 
Old 04 April 2013   #2
Post an image of your lvl1 basemesh wireframe.
 
Old 04 April 2013   #3
Originally Posted by musashidan: Post an image of your lvl1 basemesh wireframe.


There you go:

1st image: max subdivision, note the lower lips
2nd image: first sub level as requested
3rd image: after Qremesh tentative

Attached Images
File Type: jpg sub7.jpg (91.7 KB, 29 views)
File Type: jpg wirelow.jpg (59.2 KB, 26 views)
File Type: jpg holes.jpg (59.0 KB, 27 views)
 
Old 04 April 2013   #4
I just wanted to update the situation - I did a bit of research and I've followed a wonderful tutorial from Nebular over at Zbrushcentral.

Basically I've used Decimation Master + masking in order to reduce the immense number of polygon and I've masked the area with lower density.

Then I went to Qremesh.

I did the process a couple of times and this is the result, I'm posting two before/after pictures:

- 1st subdivision level wireframes:



- Max subdivision levels details (before was 7, after 3)



I still have a couple of issues but it's my first job and I'm quite happy of having found the tutorial!
 
Old 04 April 2013   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 11:23 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.