Uniform UV's on Morphing Object

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Old 11 November 2012   #1
Uniform UV's on Morphing Object

Hi all,

I have an object for a medical animation that starts out small and grows using progressive morphing, however I get a lot of texture stretching in the fully grown state. Does anyone know of a way to preserve the UV uniformity as the object morphs? My only thought is to texture each of the morph targets individually and then use the material morph to blend the materials as the object morphs. Any help would be greatly appreciated. Thanks in advance. -- John
 
Old 11 November 2012   #2
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