CGTalk > WIP > WIP/Critique: 2D
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 10-31-2012, 11:20 AM   #1
New Member
Matt Chrich
Mansfield, United Kingdom
Join Date: Oct 2012
Posts: 5
Need oiling and tweaking..

I just recently in the last few months come back into my painting and drawing (been about three years since I've picked up a stylus and pencil), so I'm definitely a wee bit rusty. Created these few 2D digital paintings where I've come to the point that I need a few fresh eyes to gaze and comment on them.
All forms of critique are welcome, from composition to any technical issues that would help for future images that I make. Thanks.

Old 11-02-2012, 08:18 PM   #2
Lord of the posts
InKraBid's Avatar
Ingar Krabbestig
Technical visualizer
stavanger, Norway
Join Date: Jul 2003
Posts: 717
Loving your characters there, but common for both of them is that they dont have highlights. I can see why you would want to have a flat and dead look, but some lighter areas would help the picture I think.

The only problem with the landscape is that the water is done with hard thin strokes, and doesn't feel very liquid.
", to unleash screaming temporal doom.."
Old 11-03-2012, 12:53 PM   #3
New Member
Matt Chrich
Mansfield, United Kingdom
Join Date: Oct 2012
Posts: 5
Now that you mention the highlights to the character images, I can see it. Thanks for pointing that out.
With the landscape image I was experimenting more with brushes and textures, so I'll have to experiment with a better custom brush.
Not sure if the composition is any good in the landscape though.

Thanks for taking the time to comment.
Old 11-20-2012, 08:33 AM   #4
Pragmatic Dreamer
Lunatique's Avatar
CGTalk Forum Leader
Robert Chang
Lincoln, USA
Join Date: Mar 2002
Posts: 8,852

I don't see anything that bothers me. For WIP's that aren't finished, I think they are solid and look promising.

I would like to see you finish one of these so I can see how finished you get, which would put these rougher states in context. Otherwise, they just look like rough versions ready to enter the final stages of polish, and I have no idea if I should comment on the forms are modeled or selective detail.

You need to differentiate the various surface properties with varying levels of specular or diffused highlights, otherwise everything will look like the same surface type.
Old 12-17-2012, 01:27 PM   #5
New Member
Matt Chrich
Mansfield, United Kingdom
Join Date: Oct 2012
Posts: 5
Thanks for the comments. I'll think about finishing one of these as soon as.
Old 12-17-2012, 01:27 PM   #6
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:58 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.