3D Still - Ancient Town - Need Critiques

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 01 January 2013   #1
3D Still - Ancient Town - Need Critiques

I used Maya, Photoshop and Vray. It's my first try of photorealistic style. Please give me some critiques. Thanks!
__________________
Never give up!
LY Panda
http://vimeo.com/caoliyu
 
Old 01 January 2013   #2
awesome rendering, i only found the sky to be not so dynamic. also the street is empty and too clean. try a bit leaves on the floor and dust. other than that love the detailing on the buildings.
__________________
3D RULES ALL THE WAY
 
Old 01 January 2013   #3
overall this is really nice, i would say you need to focus on a few details more, there are a few too many bump maps on exposed brickwork ect.
floor textures look a bit mushy?
maybe add some detailing or rust to the bike on the left it stands out as a bit too CG to me?
looking good though!
__________________
www.seymourin3d.com
 
Old 01 January 2013   #4
Yeah, I know. When you look at the close view of the bike, it looks better. But the dust on bike doesn't stand out in the big view, which made me unhappy, since I did put lots of effort on the bike.

I know the pedals of bikes were not nice in the close view.



Originally Posted by jonnyseymour: overall this is really nice, i would say you need to focus on a few details more, there are a few too many bump maps on exposed brickwork ect.
floor textures look a bit mushy?
maybe add some detailing or rust to the bike on the left it stands out as a bit too CG to me?
looking good though!
__________________
Never give up!
LY Panda
http://vimeo.com/caoliyu
 
Old 01 January 2013   #5
Yes I can see you have textured the bike. I think what the issue is, is that you have simply covered the bike in mud and rust. Look at pictures or a real bike that has been ridden. Notice where more sections of mid are, or localised rust. It would not simply be covered by one generic layer of rust or dirt. Do you see what I mean?
__________________
www.seymourin3d.com
 
Old 01 January 2013   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:06 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.