3ds max + Vray render elements + Photohop

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  10 October 2013
3ds max + Vray render elements + Photohop

Hi folks !

I finally understood the concept of linear workflow and how to make it right. I'd like to use it in comp (that's the purpose to linear worflow) with photoshop now/

My goal is to get the EXACT SAME RESULT as my beauty pass.

This comp works :

Vray specular (add)
Vray selfillum (add)
Vray refraction (add)
Vray reflection (add)
VrayDirectLight (add)
VrayGlobalIllum (add)

This one doesn't :

VRaySelfIllumination Linear Dodge (Add)
VRaySpecular Linear Dodge (Add)
VRayReflection Linear Dodge (Add)
VRayRefraction Linear Dodge (Add)
Diffuse + Lighting (Group) Linear Dodge (Add)
VRayRawLighting Multiply
VRayDiffuseFilter Copy Normal
Diffuse + GI (Group) Normal
VRayRawGlobalIllumination Multiply
VRayDiffuseFilter Normal

I do my passes in Vray render element with the linear workflow method and I save them in 1.0 gamma. I also set up Photoshop with a linear color profile and I ad a gamma correction 2.2 just before saving.

Any idea? This drives me nut...
  10 October 2013
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