My FumeFX and particle animation tests

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  05 May 2014
Nice test...

Do you have some news?

Mat
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  07 July 2014
Thanks Matteo.
Not sure what do you mean about news?

So, here's the new test just to keep thread alive:

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Demoreel
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  07 July 2014
Originally Posted by d4rk3lf: Thanks Matteo.
Not sure what do you mean about news?



news = new up or new test....

Your last video is good, but I see a very low details in the first part of fire, you can try to increase a size of grid (=spacing), also the amout of particles in a birth operator (you try if you don't want change a spacing size) and reduce the size of Partiles (in FumeFx source).

My 2 cents

Mat
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VFX | CG Artist
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www.art2upz.com

RnD | Simulation Reel July 2014
3D Generalist Reel Winter 2012
 
  09 September 2014
Inspired by the Brandon Riza work.

3ds Max preview:



I will need your help to make this as better as I can.
All suggestions, critics, most welcome...
Cheers to all.

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Demoreel
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  09 September 2014
The idea is good, maybe you can start to add Dust, Debris (from earth) and shokwave.
The space ship destroy is more "rigid"... When it hit with the ground is broken in the sam eway for all body, maybe you should change some direction (Do you never use the mParticles glue operator ? )

Mat
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VFX | CG Artist
available for freelance jobs
www.art2upz.com

RnD | Simulation Reel July 2014
3D Generalist Reel Winter 2012
 
  03 March 2015
Thanks to all.

Before CG Talks closes this thread out of 6 months inactivity, I'll just throw a few quick tests I've did in the past.



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