Lofting Multiple Objects using Maxscript

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  06 June 2011
Lofting Multiple Objects using Maxscript

is there any simple way to loft multiple objects using maxscript (a function that would take a collection of splines and loft them using an instance of another shape)? i tried the macro-recorder but it didn't show anything, so i consulted the maxscript help file and, to my disappointment, it says:

Loft compound objects are not constructable by MAXScript.

thanks for help
  06 June 2011
Lofts are not maxscript compatible sadly. What other shape do you need lofted along those splines? Somethng complex?

- Neil
  06 June 2011
I was able to create lofts with maxscript years ago, by merging them from a dummy max scene. I don't know if there's a better way, but I think it worked well enough.
  06 June 2011
thanks for the replies! i ended up lofting manually :(. I was lofting railing bars and i wanted better control over the height of each bar i.e. when i changed the height of the spline (by moving the splien vertex) i could change the height of each railing bar, the reason i could not just create instances was that each bar had a different profile spline, so i lofted each profile spline shape (roughly circular shape) about a vertical spline (defined by 2 points, point A = [0,0,0] and point B = [0,0,2'6"]) this way as i moved point B up all the bar's would become taller (i did this for 28 bars! :( ). I was working on a deadline so i did not have time to write a (maybe) complex script, actually (IMO), all i needed to do was script a spline shape with cross - section and surface modifier, and install a callback or when construct that will be called when the vertical spline shape is modified and the callback would recreate the bars. Will give it a shot in free time

  06 June 2011
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