Randel walkcycle

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  01 January 2003
ok well.. that hour became a week :/(almost)

suddenly I had loads of schoolwork to do.(cool stuff though)

right I sat down yesterday and added some of the walkstuff(toes, eyes, more weight), and I am gonna try the hop thing.

updated walkcycle

hope you enjoy this update! and let me know what you think!


oh and the video can play shockie, but thats because of the compression stuff :/

Last edited by Khepri : 01 January 2003 at 11:24 PM.
  01 January 2003
nice update.

his feet still look "sticky", like they are suction cups, try having him pivot off the toe and then have the toes follow trhough on the next contact (when the foot comes back down tot he ground).

i really do like this character.
  02 February 2003
I've been away for a while so i only just caught up with this.

Wow, this is looking really neat! I don't think the feet look too sticky. I love the bounce and that look of the stored energy in the release part of the walk, but what is this??? Twinning???

Do i see twinning!!! NOOOOOOOO ;-)

Look, i took sooo much heat for the first trailer of Monsters where we had Mike going in and out of twinned poses i thought you should take some heat too (jk)

Destroy the twinning you sinner!

It is looking really nice though. Great Job.
  02 February 2003
thesaint - I am just wondering what is twinning? Thanks.
  02 February 2003
twinning is where the pose is symmetrical across your character.
Both left and right halfs have the same look.

On this animation both the hands are held at the same height, the head is held straight down the center and elbows are the same distance from the body.

Poses should never be twinned in an ideal world, they tend to look flat and uninteresting -- although this walk cycle is pretty good despite it :-)
  02 February 2003
What would happen if you added another pose for the feet just as they lift off. Insted of going straight to the contract position, how about trying to put a bit of a bend in the claws. Might help to added weight..

  02 February 2003
Ahhhh.... I see.... thanks for the clear and concise explanation thesaint. I really appreciated it.
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:16 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.