Workflow question.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  02 February 2013
Workflow question.

I know its a question often asked, and many times its the same answer. Which is "there is no one method of doing things".

To elaborate im referring to the general workflow of sculpting. Now, my mind is always set to want to model so that model can be rigged and animated. Thus i normally start in maya and detail in zbrush. Though ive been told you can simply sculpt in zbrush with zspheres, retopologize, etc. My question is: which is most efficient? I know it depends on preference, i do. I simply want to know the reasons why would one be more efficient than the other.
 
  02 February 2013
In my studio, modelers only model in Maya if the model needs to match concept art precisely. Other wise, it's Zbrush all the way. With Dynamesh, it's very fast and easy to push and pull your model to get any shapes you want.
 
  02 February 2013
Im not too familiar with dynamesh. Ive heard zspheres are somewhat better still. In your experience if they begin to model in zbrush is it simply to have a maquette? Or are they retopologized, and rigged? If so which process would you say is most efficient?
 
  02 February 2013
Originally Posted by Panupat: In my studio, modelers only model in Maya if the model needs to match concept art precisely. Other wise, it's Zbrush all the way. With Dynamesh, it's very fast and easy to push and pull your model to get any shapes you want.


Is that just for charecters, or hard-surface stuff as well? ZBrush's hard surface tools are pretty cool, but in my experience, retopoing ends up taking longer than modeling it in Maya would.
__________________
kevinbakercg.com
 
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:00 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.