RayFire 1.61 plugin for 3ds Max 2009 - 2013 released.

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2013
RayFire 1.61 plugin for 3ds Max 2009 - 2013 released.

RayFire 1.61 plugin for 3ds Max 2009 - 2013 released.

Fragment, destroy, demolish, wreck, break down, wreak havoc, blow up, burst, detonate, explode and do other similar things you have always dreamed of to do in Max...

Cache object Demonstration


Trace object Demonstration


RayFire Technical Demonstration


RayFire customer showreel 2012


New feature in version 1.61:
  • Cache object. Geometry and animation caching in single file.
  • Support for Alembic animated objects.
  • Enhanced Clustering algorithm.

RayFire Cache Feature list:
  • Geometry and transformation caching
  • Animatable speed property
  • Playback by playback graph
  • Reverse playback
  • Caching with respect to Visibility track
  • Playback activation by animated Sub Object gizmo
  • Per Element playback control by actions: Hold In \ Out, Offset, Delete by Age
  • Load types: Stream, Per-Sample, Pre-Load
  • Custom Viewport and Render properties
  • Explode. Bake cached animation back to animated fragments
  • FREE Loader for render farms

Go to RayFire website.

RayFire 1.61 Demo can be downloaded Here

Version 1.61 is free for 1.57, 1.58, 1.59 and 1.60 customers.


Last edited by mir-vadim : 02 February 2013 at 01:35 AM.
  02 February 2013
Hey Mir, is there something as new year's special discount price that I just missed? Must say that I remember when you first started posting about RayFire in Max forums and everybody was jaw dropped by it. You just continue to do it with every new release!

  02 February 2013
There is no any special discount, but usually when users ask me personaly to provide some discount I do this.
  02 February 2013
Don't get me wrong - your plugin is worth EVERY cent (even more by the quality work we see and the support you give) but I've never ever in my life dabbled with RayFire before, so I don't know how steep is the learning curve. I better download the demo version and see what I can do with it.

As a side question (probably you've answered it before), I know you use PhysX in RayFire. Do I need a NVidia GPU or is it CPU only? Also, any plans to make a bullet version too?

  02 February 2013
yes, this worth every penny.
you can search for the resellers which selling at little low price.
  02 February 2013
Rayfire has always been awesome.
But Mir I really dig how slick you demo vids are for this release.
Something really kewl about those long camera move presentations - which
sounds like it should be a bad idea-but its working for me here. Simple but slick presentations. Hats off!
  02 February 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:50 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.