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Old 10-09-2012, 01:44 PM   #1
BrianChan
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Brian Chan
Thornhill, Canada
 
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Monster Hunter, Brian Chan (3D)



Title: Monster Hunter
Name: Brian Chan
Country: Canada
Software: 3ds max, Mudbox, Photoshop, ZBrush

Title: Monster Hunter
Name: Brian Chan
Country: Canada
Software: 3DS Max, ZBrush, Mudbox, Photoshop

I started creating the initial character based on female concept art I drew, aiming for a sort of tomboy army style. I used ZBrush to create the initial sculpt, focusing on realistic proportions and clothing detail. Sculpture was transfered back to 3DS Max for retopology and UV Mapping. AO and normal maps were generated afterwards and low poly model was painted using Photoshop and Mudbox. Final model rendered in 3DS Max and is 4977 triangles.

Side Profiles:



Wireframe and Textures:



High Poly:

 
Old 10-12-2012, 07:22 AM   #2
square-zero-one
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Johnny ( Joao ) Grilo
Senior Cg Artist
Visual Playground
Melbourne, Australia
 
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Great Looking!
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Old 10-12-2012, 05:07 PM   #3
BrianChan
Brian Chan
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Brian Chan
Thornhill, Canada
 
Join Date: Nov 2011
Posts: 97
Thanks square-zero-one, I like your image too.
 
Old 10-13-2012, 11:34 AM   #4
PKD
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Kiadaw Phua
Hobbyist not Hobbit
Germany
 
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I see that you have add blood stains to the torn parts of the clothes, & jacket looks a little better & natural.
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Old 10-13-2012, 06:06 PM   #5
BrianChan
Brian Chan
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Brian Chan
Thornhill, Canada
 
Join Date: Nov 2011
Posts: 97
Yep, followed your advice and also fixed the fingers, elbows and specular maps like you said. Thanks again for all the help.
 
Old 10-13-2012, 06:06 PM   #6
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