CGTalk dotNet + MXS
 10-07-2014, 06:17 PM #601 ztravnicky New Member portfolio   Join Date: Apr 2014 Posts: 8 Aaahh, yes ... accelerators.... I knew I saw this issue already... I just could name it... Thanks a lot, Denis! share quote
 03-24-2015, 09:27 AM #602 ztravnicky New Member portfolio   Join Date: Apr 2014 Posts: 8 If I would like to force MAX to load/substitute another version of devexpress libraries, what would be the necessary steps to achieve that? Any idea, please? share quote
03-24-2015, 05:24 PM   #603
Mambo4
not a jedi yet

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Logan Bender
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Quote:
 Originally Posted by ztravnicky If I would like to force MAX to load/substitute another version of devexpress libraries, what would be the necessary steps to achieve that? Any idea, please?

if they are .DLL files, you can use mxs

Code:
dotnet.loadassembly @"c:\path\to\my.dll"

03-24-2015, 08:20 PM   #604
ztravnicky
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Quote:
 Originally Posted by Mambo4 if they are .DLL files, you can use mxs Code: dotnet.loadassembly @"c:\path\to\my.dll"

Thanks mate, but imho it won't be so easy this time. I have suspicion that some wrapper must be involved in this case. I'm looking more less for substitution of current library with new one from newer version of MAX to achieve compatibility of the tool.

 05-29-2015, 10:57 AM #605 octupe Scholar videogame artist   Join Date: Dec 2002 Posts: 50 Passing object references from maxscript to Autodesk.Max Hi, I've recently started dabbling in writing some functions in dotnet using Autodesk.max.dll in 2015. My functions work fine, but I'm puzzled on how to supply the node to the fucntion from maxscript. I've worked around it by being able to pass the node handle into the dotnet function, then using GetINodeByHandle to get hold of it. I'd rather just be bale to pass the node itself, rather than its handle. Does anyone know how to do this please? Thanks share quote