Creating a bush with hairs: unwanted offset of branches during animation

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  12 December 2013
Question Creating a bush with hairs: unwanted offset of branches during animation

Iím trying to model a bush which moves in the wind and Iím trying to accomplish this using C4D hair objects and a turbulence simulation. The animation turns out nicely, however the branches tend to loose contact to their "parent" branches when there is a heavy gust.



However, when I click on the elements of the hair objects of the bush in the outline view one-by-one, the branches and leaves move to their correct positions:



Iím experiencing the same problem when I render the animation.
 
  12 December 2013
I'm not sure if this going to help you or not but your problem seems similar to something that came up in a tutorial by "thommeo" entitled "Christmas tree tutorial for Cinema 4D" on Vimeo.

Check out his part one:



You'll see he had a problem with the splines of the branches separating from the main branch I believe 3/4 of the way into the video and shows how to correct it. It might... might offer you a solution.

I'm sorry though I watched it - I can't remember what he did off the cuff.

Hope it helps, if not, the guys here at CGS really know their stuff and I'm sure will chime in.

chase
 
  12 December 2013
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