Creating a bush with hairs: unwanted offset of branches during animation

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  12 December 2013
Question Creating a bush with hairs: unwanted offset of branches during animation

Iím trying to model a bush which moves in the wind and Iím trying to accomplish this using C4D hair objects and a turbulence simulation. The animation turns out nicely, however the branches tend to loose contact to their "parent" branches when there is a heavy gust.

However, when I click on the elements of the hair objects of the bush in the outline view one-by-one, the branches and leaves move to their correct positions:

Iím experiencing the same problem when I render the animation.
  12 December 2013
I'm not sure if this going to help you or not but your problem seems similar to something that came up in a tutorial by "thommeo" entitled "Christmas tree tutorial for Cinema 4D" on Vimeo.

Check out his part one:

You'll see he had a problem with the splines of the branches separating from the main branch I believe 3/4 of the way into the video and shows how to correct it. It might... might offer you a solution.

I'm sorry though I watched it - I can't remember what he did off the cuff.

Hope it helps, if not, the guys here at CGS really know their stuff and I'm sure will chime in.

  12 December 2013
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