Joining components

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Old 03 March 2013   #1
Joining components

Hi.

I am fairly new to Blender and have created a female head and body using a mirror modifier but had problems with hands and feet so I created a hand in a separate .blend file and then imported it into my female model scene. My only problem is that I just can't work out how to attach the hand to my model. It was a lot easier creating a hand separately than when I tried doing it directly onto the model. Can anyone help.
 
Old 03 March 2013   #2
~

Hello Paul,

I wonder this too for a while, but magically stumbled upon it. In the option, file, in the top left corner, there will be a option called " Apprend ". This option allows you to access any .blend file and take out whatever you need. I assume you need those models, so they will be located under the object folder in the .blend. I hope this helps.

- Volt
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Old 03 March 2013   #3
With Blender 2.66, you can now copy and paste meshes from one file to the next, even if you shut down Blender first.
 
Old 03 March 2013   #4
Append is very powerful but it can be overwhelming and confusing (at least to me!)

The newer versions of Blender support copy and paste between different open sessions - ctrl c and ctrl v
 
Old 03 March 2013   #5
CTRL J will join two or more objects into a single mesh, likewise while in mesh edit mode 'P' will let you separate an object by selection, loose parts or material.
 
Old 03 March 2013   #6
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