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Old 12-12-2012, 06:33 AM   #16
A newbie
zoharl's Avatar
Wellington, New Zealand
Join Date: Mar 2009
Posts: 1,821
I think that one of you should share with the other one his faulty / good scene (in the state of need to render only), just to make fully sure that nothing is missing.
Old 12-12-2012, 05:07 PM   #17
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Peter Butler
Warwick, United Kingdom
Join Date: Jan 2005
Posts: 260
Hi guys,

Horganovski, yeah I made sure that it sits in the vector displacement. It's RGB as it was outputted by Zbrush. Actually one thing I haven't tried is using GOZ and see if that sets it up for me. I'll give that a try and tell you how I get on.

Zoharl. I'll set up a simple scene and if anyone wants to take a look then that would be great. I have a feeling that they'll be no issues with it. I think it might be something deep in the root of my Maya set up that's causing the problem. I'm probably going to have to uninstall all versions and re install again.
Old 12-13-2012, 09:16 PM   #18
Maya Sloth
eggly bagelface
Sydney, AU
Join Date: Apr 2010
Posts: 562
I have no I idea about your problem exactly since I've never used a vector disp yet nor used .tiff in a while (exr mostly these days), but by any chance do you have your color space set? I get no problems with 32bit regular displace map exrs on 2012 sp1 64bit. They work with mentalray and 3delight and Vray. Also, they work whether I export them from either mudbox, zbrush or mari.

Last edited by egglybagelface : 12-13-2012 at 09:24 PM.
Old 01-04-2013, 06:34 PM   #19
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Peter Butler
Warwick, United Kingdom
Join Date: Jan 2005
Posts: 260
Hi egglybagelface

Sorry for the delay in getting back to you. When you say my colour space set, in which program are you referring to?


Old 01-04-2013, 06:34 PM   #20
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