CGTalk > Software > Pixologic ZBrush
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 11-17-2012, 10:23 PM   #1
mettam
Frequenter
Justin Mettam
 
Join Date: Feb 2005
Posts: 127
How to make UV's out of Polygroups

I used "UV Master" to make the overall UV map of my human character. Then I masked the head and made 2 polygroups. One for the head the other for the body. Could someone tell me how I can make two UV maps out of these 2 polygroups. I have attached a .jpeg to show my work flow so far.

How can I assign UV's to these two groups. Could I also use UV master to assign UV's to individual polygroups? or does UV master only make one UV map per object?
 
Old 11-18-2012, 01:12 AM   #2
informerman
Expert
 
informerman's Avatar
portfolio
EZ-Brush
dallas, USA
 
Join Date: Dec 2011
Posts: 879
Quote:
Originally Posted by mettam
I used "UV Master" to make the overall UV map of my human character. Then I masked the head and made 2 polygroups. One for the head the other for the body. Could someone tell me how I can make two UV maps out of these 2 polygroups. I have attached a .jpeg to show my work flow so far.

How can I assign UV's to these two groups. Could I also use UV master to assign UV's to individual polygroups? or does UV master only make one UV map per object?


your topic and what your asking is not the same thing.
topic >How to make UV's out of Polygroups
answer: UV master and turn on uv master>polygroups before you un wrap

how I can make two UV maps out of these 2 polygroups
answer CTRL+SHIFT and click the head, this will hide the body
to create 1 map for the head tool>texture map> new from UV Map

to create the body map repeat the same steps above
 
Old 11-18-2012, 03:36 AM   #3
mettam
Frequenter
Justin Mettam
 
Join Date: Feb 2005
Posts: 127
Thank you for your reply. With your advice I was able to make 2 texture maps but it appears it is still only 1 UV map. If I select the head polygroup and go tool>texture map> new_from_UV_Map it just generates a texture maps but they still appears to share only one UV map with the body
Do I have to separate the head into it's own subtool in order to create 2 UV maps?

There are three things I need to be able to do.
1. Create two separate UV maps one for the head and one for the body.
2. Make the head UV's fill the map (I think its called unify or Normalize)
3. Display the two textures on 2 separate UV's at the same time in Zbrush.

Attached is a .jpeg of my textures on what would appear 2 UV maps but its only one UV map.

Sorry if this is confusing this isn't the usual way I work so my terminology probably sounds confusing.
 
Old 11-18-2012, 04:53 AM   #4
informerman
Expert
 
informerman's Avatar
portfolio
EZ-Brush
dallas, USA
 
Join Date: Dec 2011
Posts: 879
yes you would need to split it into 2 subtools,
be careful if you decide to tool>subtool>merge with UV merge enable
because if you try to morph it then it may freeze up,
this may happen if your using 2 different kinds of UV
example uv planner for the head and uv cylinder for the body.

second problem is if you try and paint with projection master then paint the head and body it may not flow together when you paint across both,

and after polypainting and convert to a texture may not look so hot either?

do you have a reason why you want 2 separate and different kinds of UV ?

for some reason and only a guess are you sure what you want or are you wanting the head to separate when the mesh is flatten?

Last edited by informerman : 11-18-2012 at 04:55 AM.
 
Old 11-18-2012, 05:59 AM   #5
mettam
Frequenter
Justin Mettam
 
Join Date: Feb 2005
Posts: 127
The reason why I want two UV maps is because I want the head to have a lot more pixel definition than the body.
I guess what I could do is keep it as one map but make the head UV's take up %50 of the Map area and the body take up the other %50. I'm not sure how to do that with UV_Master.
 
Old 11-18-2012, 06:08 AM   #6
informerman
Expert
 
informerman's Avatar
portfolio
EZ-Brush
dallas, USA
 
Join Date: Dec 2011
Posts: 879
Quote:
Originally Posted by mettam
The reason why I want two UV maps is because I want the head to have a lot more pixel definition than the body.
I guess what I could do is keep it as one map but make the head UV's take up %50 of the Map area and the body take up the other %50. I'm not sure how to do that with UV_Master.


see the Density video http://www.pixologic.com/zclassroom...esson/uv-master
 
Old 11-18-2012, 06:08 AM   #7
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 07:20 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.