Eon (3D Scene) Entry: David Schoneveld

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  11 November 2006
thanks jj, yeah Architecture is what I'm better at, or at least it's easier for me. I plan to make her stylised still yet less cartoony, or should I say less anime more comic book, and by comic book, I don't mean super or heroic proportions per-say, more like that type of face. I don't mind the face I have now but I realised it's not what I was going for. This was less inspired, and more about getting a model out. I realised tho that my concept for this challenge hinges on Patrica looking just right.
I don't feel bad that I'm remodeling her, it's my choice. I need to make something truer to my style, not a style that I like but isn't mine. Lucky I love doing this, hah!
-- Dave

  11 November 2006
great environment! are you on the texturing part already?
  11 November 2006
Modeling: patricia model rebuild

ok this wasn't nearly as painful as I thought. I was on chandro's thread on this forum, and he said he uses silo for a lot of modeling, and I've heard of silo for a long time, well I downloaded it and am trying it out on pieces of my model and realized I wouldn't have to remodel per-say since the topology only have a few areas of crap, that needed rework. So I spent last night reading, and watching silo tutorials and trying things out, this morning worked on the model and got her really close to where I was trying to go in maya but couldn't! I'm really happy about that. I did try twice to remodel her but it just kept looking worse, silo was totally the key! So here is the before and after, she's not done but you can see more the direction I'm trying to go.
Maybe after a little more reworking tonight I'll have her to a place where I can focus on that damn skin shader, and lighting.

C - no, Not really texturing too much yet, I've started bump mapping but no colors until I'm happy with that kind of stuff first.
-- Dave

  11 November 2006
pretty Fast! what kind of shader your going to use with her skin?
  11 November 2006
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