Flip Fluid Explosion?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  09 September 2017
Flip Fluid Explosion?

So coming from RealFlow I'm trying to basically make a fluid “splat”

The way I would do that in RF would be to make a filled volume sphere, and then I would put some collision geo in the middle of it and quickly scale it up and down in say four frames.

I tried doing that with the "Flip Fluid from Object' but it didn't work exactly right.

Am I going about this the wrong way?

Thanks for any help
SamJam design
  09 September 2017
Well I've gotten a shape that is what I want... I'm using a flip emission from a sphere and just adding some velocity and curl.

The issue I'm having now is... the particles aren't dying (even though I set their life expectancy to 0) and I'm not sure if the emission is stopping.

I set the velocity to keyframe over two frames 1 to 0 so.... at 0 velocity the emission should stop correct?

If there's another way to do this I'm all ears.

SamJam design
  09 September 2017
turn off reseeding on the particle motion tab inside the Flip Solver.
LDEA Kon Kuatica
  09 September 2017
Cool man thanks
SamJam design
reply share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 02:22 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.