Flip Fluid Explosion?

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  09 September 2017
Flip Fluid Explosion?

So coming from RealFlow I'm trying to basically make a fluid “splat”

The way I would do that in RF would be to make a filled volume sphere, and then I would put some collision geo in the middle of it and quickly scale it up and down in say four frames.

I tried doing that with the "Flip Fluid from Object' but it didn't work exactly right.

Am I going about this the wrong way?

Thanks for any help
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SamJam design
 
  09 September 2017
Well I've gotten a shape that is what I want... I'm using a flip emission from a sphere and just adding some velocity and curl.

The issue I'm having now is... the particles aren't dying (even though I set their life expectancy to 0) and I'm not sure if the emission is stopping.

I set the velocity to keyframe over two frames 1 to 0 so.... at 0 velocity the emission should stop correct?

If there's another way to do this I'm all ears.

Thanks
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SamJam design
 
  09 September 2017
turn off reseeding on the particle motion tab inside the Flip Solver.
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LDEA Kon Kuatica
 
  09 September 2017
Cool man thanks
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SamJam design
 
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