All vertexes snapping to floor

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  06 June 2013
All vertexes snapping to floor

Hi everyone,

I'm a fairly experienced Maya user, and I'm trying to get used to switching over to Max, but I'm running into issues. It seems that when I try to model an object brought in from zBrush, any change I make to any polygon has it's y-value snapped to 0, at least when working freehand. I was hoping to use the freeform polygon tools to build assets on top of my current model, but when I try to build anything on the model it just ignores where I clicked on the model and adds the vertex to the floor behind the model.

Is it clear what issue I'm having? How would I go about fixing it?

  06 June 2013
This might be stupid question but do you have snapping on ? from the top of my head is the only thing i can thing of.
Felipe Nogueira aka: PePeTD
Technical Artist/Character TD
  06 June 2013
I've turned off snapping. I even right clicked it and turned off all of the sub-options.

EDIT: I believe I turned everything off, at least. The magnet icons are all off.

Last edited by TheOneAndOnlySteve : 06 June 2013 at 08:28 PM.
  06 June 2013
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