CGTalk > Techniques > Texturing and Surfacing
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 03-22-2013, 12:26 PM   #1
New Member
Robin Johansson
Norrtälje, SE
Join Date: Feb 2013
Posts: 6
Corner problem with UV


I'm trying to UV map a camera, and both front sides is extruded inward a bit. And I want to put a texture in the "hole". But my problem with this is when i try to texture this extruded bit and smooth my mesh, there is a part which don't get textured. So when I try to apply the same texture in the smoothed mesh it just get stretched and weird.

So my question is how I can UV map this extruded part to make the texture look like one piece.

I've been reading about skinning and exporting the UV map, could something similar be the solution to this problem?

I'm thankful for any help!
Old 03-22-2013, 12:26 PM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:11 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.