Corner problem with UV

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  03 March 2013
Corner problem with UV


I'm trying to UV map a camera, and both front sides is extruded inward a bit. And I want to put a texture in the "hole". But my problem with this is when i try to texture this extruded bit and smooth my mesh, there is a part which don't get textured. So when I try to apply the same texture in the smoothed mesh it just get stretched and weird.

So my question is how I can UV map this extruded part to make the texture look like one piece.

I've been reading about skinning and exporting the UV map, could something similar be the solution to this problem?

I'm thankful for any help!
  03 March 2013
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