Multiple UVsets on the same geometry

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  09 September 2017
Multiple UVsets on the same geometry

I have a layered shader, where say the material inputs have a UV scale of x20 for example, and the masks between the different layers have a UV scale of x1.

In Maya, you could simply adjust that on the UV node attached to the texture maps. 

How do I do this in Houdini?
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Marque Pierre Søndergaard
Texture Artist!
- Blog - IMDb
 
  09 September 2017
Alright. I think I have figured out a solution:
Using the layer node allows you to add UV sets to a geometry, that you later than pull in using the shading layer parameter node. This should work not just for UVs but also for colours and alpha channel values.
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Marque Pierre Søndergaard
Texture Artist!
- Blog - IMDb
 
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