How can I control fur tip/base color when using mia materials?

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  07 July 2013
How can I control fur tip/base color when using mia materials?

Hey guys,

I've added "miExportMaterial" and "miMaterial" attributes to my fur to allow it to use other shaders. Everything seems to be working well, but I can't figure out how to control tip and base colors separately. Is there a way anybody knows of that works?

Demo Reel 2012-13!
  07 July 2013
Hey for the record, I was just completely overthinking this. All you have to do is connect the mia_material result ---> base color and then connect another material's result ----> tip color. No need for the overrides.
Demo Reel 2012-13!
  07 July 2013
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