Morph targets and animation rig

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  04 April 2011
Morph targets and animation rig

Hi. I'm pretty new at animation in general. Currently I'm construction an animation rig based solely on morph targets (might add a bone for jaw).
The thing is this: I have multiple joysticks like the below pic illustrate.
On the y-axis of the "SYNC" joystick, the jawOpen morph is invoked through reaction manager. Now via the "Jaw" joystick I also want to invoke the jawOpen morph but can't because it has already been slaved through reaction manager.
Is there a way around this?
  04 April 2011
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