Morph targets and animation rig

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Display Modes
  04 April 2011
Morph targets and animation rig

Hi. I'm pretty new at animation in general. Currently I'm construction an animation rig based solely on morph targets (might add a bone for jaw).
The thing is this: I have multiple joysticks like the below pic illustrate.
On the y-axis of the "SYNC" joystick, the jawOpen morph is invoked through reaction manager. Now via the "Jaw" joystick I also want to invoke the jawOpen morph but can't because it has already been slaved through reaction manager.
Is there a way around this?
 
  04 April 2011
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 05:08 PM.


Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.