Edwardian Coffee Pot Model

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  04 April 2013
Edwardian Coffee Pot Model

Hi all,

I'm in the middle of modelling the coffee pot in the image below. I have got to the handle and I am wondering how the community would go about modelling such an item. I experimented with the loft tool but the results weren't great.

Any suggestions?



Link to more detailed image:

http://www.christies.com/lotfinder/...bjectID=5612927
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https://www.behance.net/mackinetic
 
  04 April 2013
Here's how I have tried to tackle the problem. Any pointers on edgeflow etc would be appreciated.



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  04 April 2013
Looks like you've tackled it the way I would have. I would have tried to run an extrude-along-path on the face, and have the curve profile the major part of the handle, and then for each "flourish" I would have extruded a poly along a separate curve there. Since the handle isn't really uniform, I can imagine it would still require a lot of vert manipulation... it looks like your edge flow is decent, minus the added bevels there. If you're using Maya, you can always try using the crease tool to keep the model clean-looking. It looks like you're using something else, however, so I'd just try to find an equivalent modeling workflow. The other thing is keeping the faces planar, which beveling can sometimes screw up when you have such a varied contour along the handle. If you're working sub-d, it shouldn't be a problem though. But I can see some parts of the model where the faces are having trouble remaining planar in those tight profile curves. This might be alleviated by keeping the topology relatively uniform in those curved areas. And when I say relatively, I mean that the edges are spanned out proportionally.

That said, you'll end up with something not as clean-looking. If everything renders OK, that should be fine. If you're worrying about poly count however, that might be another issue and you might just have to simplify some of the flourishes.
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kdm :: kabojnk@gmail.com
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  04 April 2013
Thanks for the feedback, really helpful. Here's the work in progress:

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  04 April 2013
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