Help with Zbrush and maya

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  02 February 2010
Help with Zbrush and maya


-A did a model in maya and exported to zbrush .obj
-Imported to zbrush
-Subdivide 3 times
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.

How i can keep the same model

Attached Images
File Type: jpg 01.JPG (62.5 KB, 25 views)
File Type: jpg 04.JPG (68.7 KB, 27 views)
File Type: jpg 06.JPG (87.8 KB, 33 views)
  02 February 2010
wheres the difference?
  02 February 2010
Hi Lizzard4000

You can see in the last picture, the geometry its small
a want the geometry keep same

  02 February 2010
That's just the way ZBrush works, it deforms all the levels while you work. You could easily deform the new mesh to match the old one, if you needed to.
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